Scoring Film & Games
A pack on writing music with a job and a stopwatch — what a film score is actually for, the vocabulary of spotting and cue sheets, how game music differs from linear scoring, and where to start.
What's inside
- What a score is actually for — telling you how to feel, saying what the picture does not, holding a sequence together, and identifying with leitmotif
- How the work happens in order — spotting, cue sheet, sketch to mock-up, orchestration and parts, record and dub
- Vocabulary and craft used on a scoring job
- How game music works differently from a fixed film cut — adaptive and looping music
- Where to start if you want to try writing to picture