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Cover of Scoring Film & Games
Composing Pack

Scoring Film & Games

A pack on writing music with a job and a stopwatch — what a film score is actually for, the vocabulary of spotting and cue sheets, how game music differs from linear scoring, and where to start.

A4 · 4 pages · 507 KB ⤢ View ⬇ Download PDF

What's inside

  • What a score is actually for — telling you how to feel, saying what the picture does not, holding a sequence together, and identifying with leitmotif
  • How the work happens in order — spotting, cue sheet, sketch to mock-up, orchestration and parts, record and dub
  • Vocabulary and craft used on a scoring job
  • How game music works differently from a fixed film cut — adaptive and looping music
  • Where to start if you want to try writing to picture
film-scoringgame-musicmedia-composingleitmotifworkflow

Looking for step-by-step lessons instead? Head to Music Theory. Want composing ideas? Try Composing.